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Recent Audio Reviews
Syst3m Sh0ck [RNG]
Rated 4.5 / 5 stars June 27, 2010
awesome!
I could really feel it, man. Awesome job.
Don't know if it's on my end but there seemed to be a little static/jumping starting around :45.
Recent Art Reviews
Nollaig Shona Duit
Rated 4 / 5 stars Dec 28, 2009
Very nice....
I think you did a very good job. I didn't have so much of a problem with the background as I did with the foreground character profile. Her face and hair were at an odd with the rest of it. It's like you had two different art styles going on, and they didn't go well together. Other than that, you did well to try this experiment.
Recent Game Reviews
Rated 3 / 5 stars 11 days ago
Interesting game, but the last level on normal mode is way too hard. It is such a huge jump in terms of difficulty from the previous level, it makes me wonder if somehow the game jumped to hard mode. Way to many spikes coming down at the same time, and trying to avoid the ground spike at the same time, makes it impossible to not take a hit or two.
Rated 3.5 / 5 stars 2 weeks ago
Not a bad game. It's fun, but it also easily gets repetitious after awhile.
There are a lot of flaws and bugs in the game that drags it down. The most irritating flaw is the experience system. It does not accurately reflect the difficulty between the various modes, or the monsters; and this makes leveling up the later levels a very long, drawn-out, process. Another flaw is the inability to buy weapons. I understand the limited slots for items, and the limited times you can upgrade durability points, but with the high difficulty of later areas on the map, and the slow leveling up system, it would only make sense to be able to buy the right type of weapons, instead of relying on random chance for them.
The bugs in the game, while annoying, don't really cripple the it in most areas, unless you don't have certain features to finish the criteria of the area, because of those bugs. The most common bug is the enemy staying in one spot. usually, this is a benefit to the player, but when you don't have the option to move because it was taken away because of the criteria of the area, there is no way to beat the area. Another bug that I notice only seems to happen on area 15, extreme mode, where sometimes hitting the armored dragon sends in into a ballistic ping pong ball that bounces all around the screen in a blur, constantly hitting you and the spike, eventually killing your entire party off. This has happened more than once.
Again it's not a bad game, and it's interesting, but the repetitious nature, flaws, and bugs, really brings it down.
Rated 2.5 / 5 stars 1 month ago
I can tell you used some images from Front mission: gun hazard, and the background looks familiar to. But those things don't concern me nearly as much as the monotonous levels do. It would have been nice if you could have mixed them up a bit, and added different background elements, instead of just the same ones, over and over..